在
<body> 与 </body> 之间加入: <div id=dot0 style="HEIGHT:
20px; POSITION: absolute; VISIBILITY: visible; WIDTH: 18px"> </div> <!-可以把#改为图片> <div
id=dot1 style="HEIGHT: 20px; POSITION: absolute; WIDTH: 16px"> <img
height=11 src="#" width=11></div> <div id=dot2 style="HEIGHT:
11px; POSITION: absolute; WIDTH: 11px"> <img height=11 src="#"
width=11></div> <div id=dot3 style="HEIGHT: 11px; POSITION:
absolute; WIDTH: 11px"> <img height=11 src="#" width=11></div> <div
id=dot4 style="HEIGHT: 20px; POSITION: absolute; WIDTH: 15px"> <img
height=11 src="#" width=11></div> <div id=dot5 style="HEIGHT:
11px; POSITION: absolute; WIDTH: 11px"> <img height=11 src="#"
width=11></div> <div id=dot6 style="HEIGHT: 11px; POSITION:
absolute; WIDTH: 11px"> <img height=11 src="#" width=11></div> <script
language=JavaScript> var nDots = 7; if (document.all&&window.print)
document.body.style.cssText="overflow-x:hidden;overflow-y:scroll"
var Xpos = 0; var Ypos = 0; var DELTAT = .01; var SEGLEN = 10;
var SPRINGK = 10; var MASS = 1; var GRAVITY = 50; var RESISTANCE
= 10; var STOPVEL = 0.1; var STOPACC = 0.1; var DOTSIZE = 11; var
BOUNCE = 0.75; var isNetscape = navigator.appName=="Netscape"; var
followmouse = true; var dots = new Array(); init(); function init()
{ var i = 0; for (i = 0; i < nDots; i++) { dots[i] = new
dot(i); } if (!isNetscape) {
} for (i = 0; i
< nDots; i++) { dots[i].obj.left = dots[i].X; dots[i].obj.top = dots[i].Y;
} if (isNetscape) { startanimate(); } else {
setTimeout("startanimate()", 2000); } } function
dot(i) { this.X = Xpos; this.Y = Ypos; this.dx = 0; this.dy
= 0; if (isNetscape) { this.obj = eval("document.dot" + i);
} else { this.obj = eval("dot" + i + ".style");
} } function startanimate() { setInterval("animate()",
20); } function setInitPositions(dots) { var startloc
= document.all.tags("LI"); var i = 0; for (i = 0; i < startloc.length
&& i < (nDots - 1); i++) { dots[i+1].X = startloc[i].offsetLeft
startloc[i].offsetParent.offsetLeft - DOTSIZE; dots[i+1].Y = startloc[i].offsetTop
+ startloc[i].offsetParent.offsetTop + 2*DOTSIZE; } dots[0].X =
dots[1].X; dots[0].Y = dots[1].Y - SEGLEN; } function MoveHandler(e)
{ Xpos = e.pageX; Ypos = e.pageY; return true; } function
MoveHandlerIE() { Xpos = window.event.x + document.body.scrollLeft;
Ypos = window.event.y + document.body.scrollTop; } if (isNetscape)
{ document.captureEvents(Event.MOUSEMOVE); document.onMouseMove = MoveHandler;
} else { document.onmousemove = MoveHandlerIE; } function
vec(X, Y) { this.X = X; this.Y = Y; } function springForce(i,
j, spring) { var dx = (dots[i].X - dots[j].X); var dy = (dots[i].Y
- dots[j].Y); var len = Math.sqrt(dx*dx + dy*dy); if (len > SEGLEN)
{ var springF = SPRINGK * (len - SEGLEN); spring.X += (dx / len) * springF;
spring.Y += (dy / len) * springF; } } function animate()
{ var start = 0; if (followmouse) { dots[0].X = Xpos; dots[0].Y
= Ypos; start = 1; } for (i = start ; i < nDots; i++ )
{ var spring = new vec(0, 0); if (i > 0) { springForce(i-1,
i, spring); } if (i < (nDots - 1)) { springForce(i+1, i, spring);
} var resist = new vec(-dots[i].dx * RESISTANCE, -dots[i].dy
* RESISTANCE); var accel = new vec((spring.X + resist.X)/ MASS,
(spring.Y + resist.Y)/ MASS + GRAVITY); dots[i].dx += (DELTAT * accel.X);
dots[i].dy += (DELTAT * accel.Y); if (Math.abs(dots[i].dx) < STOPVEL
&& Math.abs(dots[i].dy) < STOPVEL && Math.abs(accel.X)
< STOPACC && Math.abs(accel.Y) < STOPACC) { dots[i].dx
= 0; dots[i].dy = 0; } dots[i].X += dots[i].dx; dots[i].Y
+= dots[i].dy; var height, width; if (isNetscape) { height =
window.innerHeight + document.scrollTop; width = window.innerWidth + document.scrollLeft;
} else { height = document.body.clientHeight + document.body.scrollTop;
width = document.body.clientWidth + document.body.scrollLeft; }
if (dots[i].Y >= height - DOTSIZE - 1) { if (dots[i].dy > 0) {
dots[i].dy = BOUNCE * -dots[i].dy; } dots[i].Y = height - DOTSIZE -
1; } if (dots[i].X >= width - DOTSIZE) { if (dots[i].dx >
0) { dots[i].dx = BOUNCE * -dots[i].dx; } dots[i].X = width - DOTSIZE
- 1; } if (dots[i].X < 0) { if (dots[i].dx < 0) { dots[i].dx
= BOUNCE * -dots[i].dx; } dots[i].X = 0; } dots[i].obj.left
= dots[i].X; dots[i].obj.top = dots[i].Y; } } </script>
|